Hi -- I've followed the instructions in the Quest developer docs to
successfully build and run the HandsInteractionTrainScene from the
latest Sample Framework. The app runs fine, all interactions are great
-- only issue is that the hand's textures lo...
Hanabear said: I think you should be able to fix it if you delete the
both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the
OvrCamerRig in Hierarchy panel.@Hanabear -- thanks, that worked! In
retrospect, it makes sense that the OVRHand...