since ‎08-27-2019

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I've been setting up multiplayer matchmaking, and it works between two Rifts as long as they are both logged into my account. But it fails with another user and me. The other person gets the error " Error: Oculus: Must call get_signature first (19710...
I can't find any documentation on how to use it. The readme tells you how to get it running - but what do you actually do with it? How can you use it to test a multiplayer connection?
Our game does not quit cleanly when I call QuitGame. I get a crash dump. The stack trace says that it crashes in OculusAvatarModule::ShutdownModule(), called by UnloadModule.Anyone know what would cause that or how I can prevent it? I'm on Unreal 4.2...
I've been banging my head against this for several days now. I'm trying to set up VR multiplayer, and I run into this problem where my player loses all input when I respawn him. This happens at the very beginning, in the lobby, when I am just trying ...
I'm trying to set up multiplayer in an Oculus Unreal project, just using LAN for now. It finds the session and the JoinSession node succeeds, but it doesn't proceed to the level. The logs say it uses port 0, which seems wrong. Even though I have Defa...