I've been setting up multiplayer matchmaking, and it works between two
Rifts as long as they are both logged into my account. But it fails with
another user and me. The other person gets the error " Error: Oculus:
Must call get_signature first (19710...
I can't find any documentation on how to use it. The readme tells you
how to get it running - but what do you actually do with it? How can you
use it to test a multiplayer connection?
Our game does not quit cleanly when I call QuitGame. I get a crash dump.
The stack trace says that it crashes in
OculusAvatarModule::ShutdownModule(), called by UnloadModule.Anyone know
what would cause that or how I can prevent it? I'm on Unreal 4.2...
I've been banging my head against this for several days now. I'm trying
to set up VR multiplayer, and I run into this problem where my player
loses all input when I respawn him. This happens at the very beginning,
in the lobby, when I am just trying ...
I'm trying to set up multiplayer in an Oculus Unreal project, just using
LAN for now. It finds the session and the JoinSession node succeeds, but
it doesn't proceed to the level. The logs say it uses port 0, which
seems wrong. Even though I have Defa...
I'm using the Oculus version of the Unreal Engine source build. Testing
on the Rift and Quest. With the Quest, I found that I also had to set
'GearVRAppId' in DefaultEngine.ini to the app ID of my Quest App. Don't
ask me why - seems like the source o...
However, I made both changes and it didn't fix anything. I still have
the same problem as the OP did. Hosting from Quest, I can find a session
from the Rift, but joining never travels to the new level... is this
working for you, @Ham1ton?
Finally found a solution to this. The only thing that worked was the
"Windows Registry"
method:https://developer.oculus.com/blog/running-side-loaded-builds-on-pc/?locale=en_USBasically,
make a text file called "entitlement.reg" and put this into it, ...
Well, I finally got this to work after three days of beating my head
against the wall. Uploading an app to the dashboard and downloading it
did not work. The only thing that worked was the "Windows Registry"
method:
https://developer.oculus.com/blog/...
Well, I finally got this fixed. There seems to be some bug in Oculus'
verification process. Uploading an app / downloading from the store
fixed it for some of us, but not for others. The only thing that seems
to work reliably is the "Windows Registry...