Any advice or tips on how to make OVRPlayerController support a parent
transform? I'd like the player to be on moving platforms and vehicles
and still be able to walk around within that local parent's space.
Anytime I parent the OVRPlayerController t...
I've learned that this is a general limitation of Unity's
CharacterController (doesn't implement rigidbody physics for character
controllers), which OVRPlayerController seems roughly based on,
considering it uses an absolute Controller.Move() semanti...