I have an Oculus account and a Facebook account. I have been making apps
logging into the developer centre using my Facebook account.I have made
no apps logging in with my Oculus account. The ovr-platform-util only
works with my Oculus account.I log ...
I am trying to get the Quick Invites to work on Quest 2. I have got the
invite popup to work and can send invites that way. But with the
function GroupPresence.SendInvites(..) (BTW there is no SendDirectInvite
function in latest SDK), it removes thos...
So, I'm trying out the Meta Avatar SDK using Unity. I haven't quite got
it to work yet, but one thing I notice is that the file size of the APK
of one of the demo scenes is about 220Mb. Is this normal? I was
wondering what is causing it to be this bi...
Hello, Did you ever fix this error: "Error initializing OvrPlatform.
Falling back to local avatar"I am at the same point. In
Oculus>Platform>Edit Settings It says "The Unity Editor will use the
credentials from the Oculus Application." Does this mean...
Thanks! That's excellent. I'm not really sure what the "Preset Avatars"
do. I had assumed they were necessary. Are they just like a local copy
of the avatars for debugging etc? Perhaps I missed this in the
documentation.
Is it normal that adding the Meta Avatars to your game will increase the
game APK size by about 200Mb. (Because it seems to include graphic
assets for multiple systems.) This seems very inefficient. If this is
the case I'll skip using Meta Avatars fo...