since ‎10-30-2013

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I can see that in Quest, interaction_profiles/microsoft/hand_interaction is supported, and this lets me detect the actions /input/squeeze/value and input/select/value.What I can't seem to do is detect when the hand is turned towards the user such tha...
I'm working on a native Quest OpenXR app with Vulkan. It was working fine until the v44 update got onto our devices. Now the swapchain initialization seems to be broken.Is anyone else using Vulkan/OpenXR on Quest?
I've managed to set up a native Quest app running Vulkan via OpenXR. It renders (clears the screen to a colour) - but only in Cast - the view from the headset remains black. No crashes, Vulkan validation errors, or OpenXR errors.What could I be missi...
I need to detect in native C++ whether the device is a Quest or Quest 2, in order to optimize performance. What is the correct way to do this in the API?
Following the instructions at https://developer.oculus.com/documentation/tools/tools-renderdoc-renderstage/ I expected to see a render stage trace. But clicking the "oculus logo" button in the Event Browser has no effect for me, and the Tile Timeline...