Has anyone fully figured out the process for using the Oculus
Interaction SDK synthetic hands as a data source for the Meta Avatar?
There have been multiple posts centered around this, but no real
solution yet.Here's a couple of screenshots showing w...
Hi! I am working on a VR application and I need to meet
VR.PC.Functional.3. I am testing this in a simple Menu Scene I designed,
and it only works partially. When I hit the Oculus button to return to
the Dash, the app pauses. Hitting that button agai...
Hi everyone!I'm an indie VR developer posting here today with my first
game for Oculus Rift! I have created multiple Google Cardboard games
before (see them on the Play Store or at https://picoplanetdev.tk), but
I have only recently bought a Rift S f...
If you're still searching -A solution to the avatar synthetic hands
problem (in case anyone comes searching the discord for this in the
future): I was looking through the Unity-Decomissioned project for some
reason or another yesterday and I discover...
In case you are still searching -A solution to the avatar synthetic
hands problem (in case anyone comes searching the discord for this in
the future): I was looking through the Unity-Decomissioned project for
some reason or another yesterday and I di...
In case anyone is still searching:A solution to the avatar synthetic
hands problem (in case anyone comes searching the discord for this in
the future): I was looking through the Unity-Decomissioned project for
some reason or another yesterday and I d...
Finally got a solution to the avatar synthetic hands problem: I was
looking through the Unity-Decomissioned project for some reason or
another yesterday and I discovered a few avatar scripts, one of which
was a replacement for the Sample Input Manage...