In Unity, if I run the OVRAvatar "Controllers" sample scene, I can see
the Avatar parts (hands and controllers) working correctly. If I load
another scene that also has an OVRCameraRig and an OVRAvatar, then it
works correctly. However if upon loadin...
I recently obtained my Oculus Touch Controllers and am attempting to
integrate OVRAvatar with OVRPlayerController (in Unity). The
downloadable OVRAvatar samples work correctly for me, however if I child
the OVRCameraRig to an OVRPlayerController, I c...
A Partial Solution I've found is to load additional scenes additively
instead of using DontDestroyOnLoad. Hoqwever it's still not quite ideal,
because it will require reworking my project's scene structure. So if a
solution does exist for using DontD...
SOLVED. Making the LocalAvatar a child to TrackingSpace works for me.
P.S. It turns out the main issue I'm having is related to loading
additional scenes. I'm looking into solutions to this issue, and will
post on a separate thread if I have addition...