While monitoring the Android logs, and running my Unity Quest game, and
pressing the Oculus button to open the overlay menu, I get this wierd
memory error: error getting shared memory region, memory type:
Controller, failed with Status(-1, EX_SECURIT...
According to Unity, the Oculus implementation of OpenXR in Unity doesn't
yet support changing the display frequency on the Quest headsets to 90
or 120 Hz. Any plans on when this will be possible?
Just some rubber-ducking. Realised I hadn't updated since v34 (now v40).
But maybe relevant to someone else:Not sure if Oculus has changed this
function, but now you can't just run Unselect() due to some null flag
checks (a private flag named ShouldU...
In Android at least, the Menu button is in the very top left, and is
your profile image. So just click that one and then Account settings
(the first link) and then Wishlist.
Yes your progress could get erased. It depends if the game supports
cloud save, and that the data has been save successfully to the cloud.
Most of the time, the data will be saved though. You can probably check
if the game supports cloud save on the ...
No it's not the only sollution. You can also as we already suggested
here follow these instructions and empty the data in com.oculus.ocms
app. Takes 2 min in total if you have Sidequest installed already. (but
yeah, it still sucks you need to do
this...
What's your question? Quest 2 is limited to 10x10m. But I think it's
just a software limit. Have seen it used in bigger spaces in it's early
days. Maybe check if the business edition allows you to unlock this
limitations?