Got this error from MRUKRoom.cs: `Wall anchor with UUID xxxxxxxxxxxx not
found!`Value was null.Happend after rescanning my room.Anyone has an
idéa how to solve this?Have tried deleting the space, creating a new one
with another name, deleting and rei...
Is it possible to have both Unitys OpenXR-plugin, Oculus OpenXR Plugin
and Oculus XR Plugin in the same project somehow? Would like to use
default OpenXR for hand-tracking (so it's easier to port to other XR
compatible headsets), and then add Oculus ...
Tried upgrading my project fromcom.unity.xr.oculus -
4.0.0to:com.unity.xr.oculus -
4.2.0-exp-env-depth.1andcom.oculus.integration.interaction -
0.46.0tocom.oculus.integration.interaction - 0.57.0I also switched from
GLES to Vulkan as was needed for D...
While monitoring the Android logs, and running my Unity Quest game, and
pressing the Oculus button to open the overlay menu, I get this wierd
memory error: error getting shared memory region, memory type:
Controller, failed with Status(-1, EX_SECURIT...
You can add your meshfilter to the Environment Depth Manager's Mask Mesh
Filters, and it will remove it from the depth map. Works for my stencil
shaders, at least. It doesn't look the best when using soft occlusion.
But it works at least. I have also...
But it's still available through the URL. So for anyone else need to add
members, use this
URL:https://developer.oculus.com/manage/organizations/[insert-org-id]/members/
A bit late, but for future devs:Use the Meta Tools menu in Unity:But it
still drifts for me using v69 of the OS and the All-in-one SDK. Did you
solve it?
Do you have the correct permission to access spatial data in the Android
manifest?Read more here:
https://developers.meta.com/horizon/documentation/unity/unity-spatial-anchors-persist-content#prerequisitesAlso
worth to note, if you have published the...
If it would be bricked it wouldn't start at all. If you don't have any
files you want to save (in that case connect it to a PC and transfer all
screenshots, videos and save files you wanna keep that is not synced to
the cloud), and then do a factory ...