since ‎12-06-2019

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Is it possible to have both Unitys OpenXR-plugin, Oculus OpenXR Plugin and Oculus XR Plugin in the same project somehow? Would like to use default OpenXR for hand-tracking (so it's easier to port to other XR compatible headsets), and then add Oculus ...
Tried upgrading my project fromcom.unity.xr.oculus - 4.0.0to:com.unity.xr.oculus - 4.2.0-exp-env-depth.1andcom.oculus.integration.interaction - 0.46.0tocom.oculus.integration.interaction - 0.57.0I also switched from GLES to Vulkan as was needed for D...
While monitoring the Android logs, and running my Unity Quest game, and pressing the Oculus button to open the overlay menu, I get this wierd memory error: error getting shared memory region, memory type: Controller, failed with Status(-1, EX_SECURIT...
According to Unity, the Oculus implementation of OpenXR in Unity doesn't yet support changing the display frequency on the Quest headsets to 90 or 120 Hz. Any plans on when this will be possible?