Project Locomoto Development Blog #13: Homeward BoundHowdy
Launchpad,We're coming up on the deadline and I'm crunching like hell to
get a demo out with the new direction I'm taking. Among the progress
points for this week, I created a new logo card w...
Project Locomoto Development Blog #12:I Found ItHello Launchpad!Last
week I looked for conviction and this week I found it! It was like
something out of a movie, an act of serendipity, but I found a direction
I'm inspired by and can stick with, and c...
Project Locomoto Development Blog #11:Finding ConvictionHello
Launchpad,To be frank, this past week I've faced a crisis of direction.
None of my prototypes are working out based on my user tests. I'm having
difficulty locking myself down to one path....
Project Locomoto Development Blog #9: Full Game LoopHowdy Launchpad,This
week's progress has been feature-packed. I implemented long holds, a
basic scoring system, slow-motion, a nebulous environment, and a
win/lose condition with an end screen. The ...
Project Locomoto Development Blog #8:Spline RefactorHello
Launchpad,After a long refactoring process with a lot of headache, I
finally reworked the entire music line system for Cosmonote to be spline
based! This effort has given this project a much f...