Created a simplistic method to compare the calibration/veil conditions
on my CV1. Is a follow-up to my older forum thread (Two and a Half
problems with my CV1). Like my god rays compare method (CV1 vs DK2) a
few weeks back. It's an easy and quick way...
Have tried to make a controlled comparison video between god rays on CV1
and DK2:https://www.youtube.com/watch?v=xasaoRXF5rUKind of a follow-up
to the problems I tried to illustrate in this forum thread (Two and a
Half problems with my CV1). Wanted t...
One of the lucky ones with an Oculus Rift CV1. Have had some time to
play with it. Also an owner of DK2, so have some references that way.
Ergonomically I feel the CV1 is a great leap. The 'screen door' effect
nearly eliminated, some increased resolu...
@dan108: Can't give you a definite answer. My sample size of CV1's
tested with my own eyes are 3. My original/replacement and a friend.
Educated guess, from all the threads, is that veil is present on all
CV1's. But to different degrees. And how peop...
@jvdhoven: Well, it got fixed. In that the replacement CV1 I got sent
had much better aligned left/right screens, and more fine-grained veil
all over. Took some pictures in this post. So if you think your CV1 is
more like my first one, even with late...
@TickTock: Maybe Oculus is trying to match L&R calibration, than
calibration itself. Do you think yours 5 & 5 have a good match TickTick
? My biggest problem was more the mismatch of L&R, compared to if it's 1
or 5 (except the coarse veil on L).
@TickTock: Good point about L&R being rendered in one frame. Probably
makes traditional adjustments through GPU control panel somewhat tricky.
And even if Oculus have full control of the CV1 through firmware logic.
Could be complications on how they ...
Fiege said:Same here, but left:2 and right:1 or maybe 3 & 2But I thought
higher numbers (5) were better?!?@Fiege: Depends. Not so much good or
bad. Just a range to try to find where Oculus tries to 'lock' their
one-calibration-fits-all. Independent o...