zhtet
Honored Guest
since ‎02-25-2016
‎02-23-2021

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Hi,I have a couple of questions about async spacewarp (ASW). It seems from my testings (which could still be flawed) that ASW is enabled and will run once the app frame time goes past a certain threshold. After that if the headset is continuously in ...
Hi,I am running some tests and getting inconsistent numbers with values returned from ovr_GetRenderDesc vs ovr_GetFovTextureSize. So for the default parameters, these are the following values returned: Fov Tan Up: 0.889498, Down 1.110925, Left 0.9649...
Hi,I am seeing a weird behavior with some performance numbers and was wondering if anyone has a good explanation/or idea of what ovr_submitFrame is doing internally. So I have this flow (the blit's are copying pre-oculus fbo to screen, NOT the mirror...