Hi,I have a couple of questions about async spacewarp (ASW). It seems
from my testings (which could still be flawed) that ASW is enabled and
will run once the app frame time goes past a certain threshold. After
that if the headset is continuously in ...
Hi,I am running some tests and getting inconsistent numbers with values
returned from ovr_GetRenderDesc vs ovr_GetFovTextureSize. So for the
default parameters, these are the following values returned: Fov Tan Up:
0.889498, Down 1.110925, Left 0.9649...
Hi,I am seeing a weird behavior with some performance numbers and was
wondering if anyone has a good explanation/or idea of what
ovr_submitFrame is doing internally. So I have this flow (the blit's are
copying pre-oculus fbo to screen, NOT the mirror...
Has anyone still encounter this problem in SDK 1.20? I am trying to
compile OculusRoomTiny(DX12). I've retargeted everything to 10.0.14393.0
(what I have locally) and only that project is not compiling; everything
compiles fine. And that's the one pr...
Hi, still no word on how to disable ASW on windows 10? Or at least
modify how it works? So it doesn't stay on once it's on unless I stop
moving headset below certain threshold?Thanks
I can't find Oculus entries in registry
(https://pbs.twimg.com/media/CuHpdvMUAAAY9_i.jpg:large) anymore, so not
sure if there are new ways to disable it? Also is my theory about how
ASW works above accurate? i.e. once it's on, it stays on until your ...