I have noticed severe performance drops from hitting the home button in
an app and coming back to it by hitting resume on the Oculus Go. Another
weird issue is that it fixes itself if these steps are repeated again.
This was repeatable on an empty pr...
Looks like a recent update broke this flow (On Quest). This is the
updated method that should do the same thing. Given that the old way was
not officially supported, this may break later on as well. This has not
been tested for Oculus Go. Still does ...
Looks like a recent update broke this flow (On Quest). This is the
updated method that should do the same thing. Given that the old way was
not officially supported, this may break later on as well. This has not
been tested for Oculus Go.public stati...
Was able to replicate my issue in a clean project with 2017.3.0f3Import
Oculus Utilities from
herehttps://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/1.21.0/Import
Oculus Platform from here (Might not be needed, but is what I ...
I was able to get it a build to the device from 1.21, but it shows a
black screen before the splash screen and is spamming logs about this.
"W/TimeWarp: WarpToScreen: Nothing valid to draw"Running an empty scene
in the same project does the same thin...