Been updating an app and using Unity 2017.2.0.b4, I've managed to fight
my way through the v1/v2 signing business and uploaded an app
successfully; however when I download the app from the alpha channel and
run the app I get the error after the splas...
Hi,I am trying to do a 3 way voip + p2p call using the Platform SDK. I
can do a 2 way call fine, but when I create a connection pool with 2
connections and have multiple instances of the VOIP manager or the p2p
manager alive then the connection recei...
Hi,I have built and tested the VOIP demo with a friend and they can hear
me; but I can't hear them. The Mic on the phone works fine and vTime,
Skype and Altspace VR all work fine on the phone and the headset works
fine; but with and without headphone...
Hi, I have an app on the the Gear VR store a few weeks back and have
uploaded the couple of
updates:https://www.oculus.com/experiences/gear-vr/1135979366469525/In
the update process the new binary was made available immediately on the
store; but none...
I preferred to do it the old fashioned way rather than using gradle. By
command line I used this command from the android sdk build-tools folder
to tell whether it was signed by v1 and/or v2:apksigner verify -v
./yourbinary.apkThen using this command...