Hello everyone,The newest Meta XR plugin just dropped for 5.3.2, and I
have a serious issue that is preventing me with publishing.My app has
been finished for a while now, but I couldn't publish as I am unable to
pass VRC requirement 9.That is the re...
Hey Everyone,Looking for some help in using the Meta XR Platform Plugin
for Epic installer 5.3.2.I went through the installation process several
times at this point, and enabling and calling functions from the Meta XR
Platform plugin, causes errors. ...
Hi Everyone!I've recently migrated from 5.1 to 5.3 and switched to
MetaXR and MetaXRPlatform.However, I am unable to use the functions as
I'm struggling with this step of the guide:Modify your project's
build.cs and replace any Oculus modules with Oc...
Hi everyone! I've recently migrated my 5.1.1 VR project to 5.3.2 and
even after weeks of looking into it, the FPS is severely impacted.But
here's the catch. It only occurs for one of the maps, and this specific
map ran 72 FPS on Quest 2. Now it is do...
Hello everyone!I’m reaching out as I’m at my wits end.The short version
is that my app has a hard FPS limit of 72, and so far I’ve been unable
to change this.Here’s the long version.I’ve updated to 5.3.2, have the
newest v62 Meta XR and Meta platform...
Would there be a way to decompress the apk and modify the inputs there
to add Oculus Long home press input for recenter?.I've just learned that
steamvr has even more inputs exposed for Oculus Touch, for example the
thumbrest touch. Would be great if ...
I'm using Epic installation of 5.3.2, not source. My Platform XR Plugin
is in the Engine marketplace folder, I could try to move it. I also
susbect that something in the Engine/source/thirdparty/oculus folder
might not be right. Maybe if someone coul...
Hi Helder_Vinicius, Yes the app is in the Alpha release channel. In
5.1.1 I was using the Oculus Subsystem Plugin to verify entitlement and
to access username. I set up the entitlement check and message pump
system for 5.3.2 following the guide, but ...
Hi TetraStudios,It is good advice and I did consider that option,
however for the purposes of my app the advanced features it allows would
be neat, but not essential. I am also not fully confident in setting it
up as I did attempt previously. I could...