Hi all,Has anyone ever managed to publish an Oculus Game in China using
Xiaomi.com?I've been trying for some months and liasing with Xiaomi
support which has resulted now in this email from daisy@xiaomi.comHi
Kevin, I am afraid that there is nothing ...
Hi all,Has anyone ever managed to publish an Oculus Game in China using
Xiaomi.com?I've been trying for some months and liasing with Xiaomi
support which has resulted now in this email from daisy@xiaomi.comHi
Kevin, I am afraid that there is nothing ...
Hi all,Is there anyone here with an oculus Go willing to test a specific
thing in my game for me? Should only take 5 minutes or so.Obviously I'll
provide a key to those interested and youll get a free game out of it.
Thank you in advance.
I've not been able to find any information given by Oculus about how to
go about marketing your game that is distributed on their platform
(other than landing page content on their site that they will then
direct users to).Perhaps the guide would sho...
I did actually end up creating a support ticket to get to the bottom of
this and can confirm my observations are correct. In order to achieve a
consistent framerate on Oculus Go; your application must target 72fps as
that is what the device is expect...
I don't know the answer but the concept sounds interesting and I'd be
surprised if there was some reason this wasn't allowed by Oculus as long
as all other requirements regarding content, data collection and
performance were met.
In Unity there is an Oculus Integration option to create an App Store
Compatible manifest xml file, maybe that's what you need to use in this
instance?
Thank you yes I am referring to that and an "Oculus Game" is just how we
refer to a VR Game that runs on that Oculus system that has different
branding in China. My bad for posting in the community forums, I've
asked over on the Dev forum instead.
Months later and now in possession of an Oculus Go to test on I'd like
to update this thread to say that it appears that the stats were
unfortunately accurate all along, users were getting frameskips and yes
it caused discomfort.The remedy appears to...