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We're using Facebook's automatic event logging for our Unity game, which is live with daily purchases on both iOS and Android. I’m considering starting an ad campaign optimized for Purchase events but have concerns about the following:Missing Android...
I'm guessing the number of developers who have apps in the store must be lower than a few thousands or tens of thousands at most, compared to a support for consumers this must generate very few emails per day (maybe a few dozens or hundreds at most?)...
Hello, my Gear VR game got released just 3 days ago and it was so successful that it even appeared in the Free and Popular category by day 2, it got a rating of 5.0 with eight 5-star reviews, long play times and very few uninstalls. I got 77 ACTIVE u...
I am puzzled by the way Oculus handles the publishing of our game. Normally a few days of delays in responding to requests wouldn't be a problem but when the last minute email we got that our game has been approved says that it is going to be release...
I'm concerned as a developer with a game already in Oculus Store about what looks like a serial hardware issue with the Gear VR 2016 (probably well known to some of you, but new to me as I've just acquired mine and tried it on for the first time). Th...
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