GetUserProof() has started failing with the error:Attempt to invoke
virtual method 'int retrofit.client.Response.getStatus()' on a null
objectObserved in a development build of our Unity based app on Oculus
Go. But we're also getting anecdotal report...
Hi there,Here at Liminal VR we're hard at work on Liminal, our new VR
platform for experiences designed to change your mood, whether you'd
like to feel calmer, more energised, or anything between. We're looking
for VR savvy users with a Gear VR or Oc...
Hi there,Here at Liminal VR we're hard at work on Liminal, our new VR
platform for experiences designed to change your mood, whether you'd
like to feel calmer, more energised, or anything between. We're looking
for VR savvy users with a Gear VR or Oc...
Hi there,Here at Liminal VR we're hard at work on Liminal, our new VR
platform for experiences designed to change your mood, whether you'd
like to feel calmer, more energised, or anything between. We're looking
for VR savvy users with a Gear VR or Oc...
Haven't had any recurrences in our app since June 7th. The device did
have a network connection at the time as other network calls were
succeeding. From the error message it's possibly a bug in the Oculus
Unity SDK triggered by an error response?
Was happening every single time this morning (approx 10am - 12pm AEST)
but now seems to have resolved itself. Possible issue with the Oculus
API backend?
Thanks to everyone who's emailed so far, you should be receiving an
email invitation by the end of the day. Also, please feel free to PM me
(by clicking my username at the top of the thread, then the 'Message'
button) if that's more convenient than e...