I was just testing out an application on the Go, getting it ready for
store submission, and I noticed a new bug. The bug occurs while playing
an application and pressing the Oculus button on the controller to pause
the game and bring up the "quit/res...
I was just testing out some applications on my Go, and I noticed a new
bug. The bug occurs while playing an application and pressing the Oculus
button on the controller to pause the game and bring up the
"quit/resume" Oculus menu, then clicking on "r...
Hey all. I've done some tests, and I just want to confirm if anyone else
has experienced this, and/or it's perceived as expected behavior (maybe
someone from the Oculus team can comment).I have an app that has
typically been sideloaded onto the Go an...
I want to give some Oculus Go headsets to some participants and give
them a web link to download an APK. They are scattered in different
locations and are not expected to learn how to sideload via USB. I
figure the easiest way to have them all downlo...
TomCgcmfc said: Just got a reply form Oculus Support = usual canned
response = do a Factory Reset, lol! I've told them that this does
nothing and they should be able to duplicate this issue themselves. Need
to be fixed asap or at least give Go users ...
I'm not sure if it's possible with the Go, but if you can have a
wireless gamepad (xbox/ps4/switch controller) paired at the same time as
the oculus go controller, you could set-up a keybind in the game engine
that let's you press a button on the gam...
Can you provide more information? What's the triangle count of your
entire environment? Are you using many large textures (4k+)? Is your
lighting baked or is it realtime? If it's realtime, are you casting
shadows too? How many lights? Are you using a...
Failrunner said: You actually have to throw the controller out and buy a
new one if the batteries die. Lol. Thank goodness Apple didn't make
this headset; that's exactly what they'd make you do lolll