Hi, When I click Analytics in the developer dashboard I get this
message:"This data isn't available because your app has less than 100
lifetime copies sold." According to other analytics we have we can see
that more than 100 players have played the g...
Capturing VR gameplay for a trailer in 60 Hz when Unity is locked to 90
Hz (Rift) results in jerky motion because of frame skips.How do you
address this?
I don't know if this has anything to do with it, but I stumbled across
the following in the Unity 2019.4.10 release notes:Fixed
XRSettings.useOcclusionMesh, XRSettings.occlusionMaskScale,
XRSettings.stereoRenderingMode,
XRDevice.fovZoomFactor.https:/...