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since ‎02-28-2018

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When developing for Rift/Rift S, is there a way to always force application focus to the VR experience, and prevent Oculus Home from starting? I have come across a case when app focus gets lost while loading a level and the HMD is briefly taken off r...
Hi all,I'm working on a VR experience that will also use haptic feedback (a Buttkicker transducer) in Unreal engine, and I want to have the haptic feedback being controlled by the LFE (subwoofer) channel and not by all the sound from the (front) left...