We'd like to have a companion mobile / webgl build for our application.
The meta sdk is making this impossible to do with the same unity
project.In unity 6 with v69 of meta sdkWhen switching to webgl we get
this error:
Library/PackageCache/com.meta.x...
I would like to know what release channel the running build is currently
in. There are certain features that beta / release have and I'd like to
programmatically know which release channel the user/build is currently
in.
Iām reporting a bug for the OVROverlay component.The bug causes the
display to black/static color flash for what feels like a single frame
depending on the state of the overlays in the scene. Happening on Quest
2, Quest Pro, and Quest 3 (worst lookin...
The new meta quest virtual keyboard has far too many draw calls out of
the box. I measured 3k draw calls in just the demo scene alone, most of
the draw calls are coming from the virtual keyboard. I've tried SRP and
URP and both have the same amount o...
Ever since I migrated from my FB account to a meta account, I've been
unable to upload any builds from the Oculus CLI, the Unity OVR Platform
Tool and ODH which is completely blocking me from upload any new builds.
CLI - Attempt to login says "You're...
Additional notes, I tried doing new and old input systems and both are
behaving the same way.Also, I've also noticed resizing the window is
quite bugged as well. If you leave all the default orientation settings
in unity with allow resize true, and t...
I am noticing the same exact issue. I have found that using direct touch
(actually bringing the window close to you and pressing it with your
virtual hands) does work as expected. Also if you connect a bluetooth
mouse they also get input events corre...
I am having the same passthrough issue.I am also noticing a significant
frame drop when the permissions dialogue happens. The mic permissions
doesn't popup until we try to start recording. I am just trying to get
the microphone name here. I am trying...