I'm developing a samsung gear vr application in Unity and I'm adding
back button Exit Confirmation now. I want to perform some tests however,
for which I'd want to detect that user canceled oculus exit confirmation
panel (they chose 'no' option) and ...
I'm havin a problem while trying to connect to Oculus's
achievement/leaderboard api from Unity 5.4.0f3. I downloaded all the
necessary packages and set up Oculus Platform settings. At the very
beginning, when I start the game I'm getting ScriptableOb...
In past few days we've encountered an interesting problem with vsync in
our vr game.We're using galaxy S6, the demos were frequently tested and
results compared for past 3 months and the game was running with smooth
60fps for that time. In past few d...
Stuck with yet another problem. I configured everything and the
achievements/leaderboards are working for the generated token, work fine
when I'm logged on my account on the android device. Now I'm trying to
make it work for any account entitled for ...
Didn't notice ovrRig is an obsolete construct.Getting rid of ovrRig and
placing standard camera instead helped a lot indeed. The framerate is
closer to what it was before and the drop is much smaller, even though
the max tris limit is still about 5-1...