With the OVRInput plugin and
GearVRControllerManager/GearVRControllerPointer scripts integrated a
project, it is very easy to have the handheld controls for Gear VR or Go
used for navigation instead of gaze controls with no manual
configuration I am ...
Hi I am checking in regarding this question. I have noticed that when
removing the battery from the controller it reverts to what I am
requesting - centered cursor controlled by headset gaze - but then there
is critical functionality that is broken s...
The specific use case is to be able to use gaze control instead of
handheld controller for an Oculus Go app, and to enforce that from the
application logic rather than if the controller is turned on or off.