While I'm working on the project, the LocalAvatar hands work great, but
if I build and run the hands' mesh is nowhere to be seen. The joystick
and buttons still work but the hands can't be seen.Verify that the Start
with Controllers check is active b...
Encontré la solución con este post
https://forums.oculusvr.com/developer/discussion/49495/fix-missing-avatar-graphics-when-you-build-and-run-a-standalone-unity-application#latest