When connecting the headset to the official charger, I get the debris
liquid error intermittently, but only if I'm using the headset whilst
it's charging.This is obviously a less frightening way of prompting the
user to disconnect the power supply wh...
I'm connecting to my pc with virtual desktop to play assetto corsa via
steam vr. When recording my gameplay with quest's video capture, only
the quest microphone is captured, the game audio is not recorded (video
is fine).
I'm really enjoying the quest 3 for watching movies and playing ps4 on a
huge screen, but I have to lay down to avoid considerable neck pain
caused by trying to hold the headset in a static position.For the quest
4, could we have as many components a...
I have a few issues:The screen is always too close, and is not
repositionable without standing up and literally walking it to the
desired distance away from me.If I want to lay on my side when watching
films in the browser on full screen. To do this ...
Hi, I'd like to develop a virtual TV app so that people can plug
external hardware such as games console into the usb-c input. Can I
utilise existing code of the Android API or Quest SDK to achieve this,
or would meta need to make system changes to a...
I believe this is due to the battery temperature becoming unsafe due to
having it charging during usage. I hope one day they add the option to
have the unit run directly from the wired connection rather than the
battery. This way it could safely char...
Why Meta can't take the time to maintain their own page with correct
android version information for each Unreal version I have no idea. It
would save everyone a ton of time.