Hi!If you want to try a really original game for VR (it's not in Oculus
Home, so you can't get it any other way), just ask me for a key and I'll
send it to you.It's completely free (no cost, and no micro micropayments
at all). It's a game I did 2 yea...
Hi Community!I'm in the approved but "keys-only" situation, you know,
everything is OK, but... not published, as many of you for sure. I asked
to the support team, and they told me that they didn't see any user
adoption or gameplay time metrics good ...
Hi,I've updated my app "Space Balls VR", and now it's fully integrated
with Oculus Platform and Oculus Home. In the "build tests results" I can
see it has passed the human review "Image test" OK, but I know there are
more tests that are not there... ...
Hello guys!I did it before and worked ok, but now, with all changes in
the dashboard portal, I just can't upload a new binary to the store
channel (for review process). It always get stuck in this step.
Sometimes it advances a little more, other time...
Hello devs!I'm trying (like many others I guess) to publish my game in
Early Access, and I've been rejected a few times (after a month waiting
for the result for each attempt...). Ok at least now we have some
feedback! great! But the info given is......
Neontop said: Hi @moodleman,Did you tried the request to be a Start
Member?I think it can make your path much easier.Thanks @N@Neontop , but
I'm still out of that level. I'm just an amateur having fun with a cool
(but too amateur) game... I still rem...
Hi @Niceberg , in my case it was a problem with the Unity Integration
Package updating process I did manually last time. I had an outdated
version, that just didn't work. I just cleaned everything, did the
updated procedure right this time, and not i...
...Still in the same state. I think I will resubmit again a new build
and wait to see what happens this time...They really need to hire some
people to speed this process