Hi everyoneWe've recently submitted an Samsung Gear VR app in Unity for
a review, but it kept being rejected because the review team claimed
that it can't go past the loading screen - although we couldn't
reproduce this.Then we've noticed that actual...
Hi everyone,I've received a feedback from the Oculus submissions team
that the app was crashing on start. It's a bit strange, since it's not
crashing neither in a development build, nor in the Alpha/Beta channels
on Oculus store. Has anyone had a sim...
Hi everyone,I've just submitted a VR app for Oculus review and since
this is our first time, I want to ask you about your experiences.-
According to the email we've received from the store, the review is
about 2-3 weeks. Is it possible to get expedit...
I'm trying to create screenshots for our app, but if I take them via the
Samsung Gear VR, they are only 1024 x 1024, and the store requires 2560
x 1440. What's the common practice for creating screenshots for this
kind of apps?Thanks
Hi everyone, thanks for the replies, much appreciated and helpful. Yes,
I forgot to mention, I'm using Unity, so I will create them directly
from the PC.