So I've been noticing a lot of things that look light grey when testing
on desktop with the Rift, but when I build the same app for Go they are
tinted pink.It's not the solid pink like you get when a material is
broken in Unity, just tinted pink, and...
I'm trying to set up Voip in Unity but can't hear anything.I've set up a
Voip.SetVoipStateChangeCallback() which confirms that
msg.GetNetworkingPeer().ID is correct and msg.GetNetworkingPeer().State
is Connected.From there I pass .GetNetworkingPeer()...
My neck disappeared on GearVR, and I'm not sure why. I didn't change any
settings on the OVR Manager recently.I first noticed that what used to
be a great position is now a little bit too low, and then I noticed it
doesn't have the slight parallax wh...
Is there documentation on what all the ovrAvatar2EntityFeatures mean?I'm
trying to use ApplyStreamData and I find if I copy the same features as
the NetworkLoopback example, my avatar stays in A-pose. If I enable
CAPI.ovrAvatar2EntityFeatures.Animati...
Hi. Where in the mainTemplate.gradle file should "v2SigningEnabled
false" be included? The page you link to has it inside a release {}
block and after a keyPassword line. In mainTemplate.dradle, the
keyPassword line doesn't exist, thought the release...
So, in the VoipAudioSourceHiLevel.OnAudioFilterRead function, it returns
if it's starved. If I comment that out so it still finishes if it's
starved, I do get audio, except it sounds Dalek-like, presumably because
it's missing samples.Which at least ...
Okay, so GetPCM is in turn calling this
function:https://developer3.oculus.com/documentation/platform/latest/sdk-reference/function-voip-getpcmfloat/Which
does say "The voip system will generate data at roughly the rate of 480
samples per 10ms." and ...