ovrResult result = ovr_CreateTextureSwapChainGL(Session, &desc,
&TextureChain);crashes everytime: i've copied this example from many
different sources, including the oculus developer guides and
documentation. I've tried to isolate the code, but still...
Can I ignore the "capi_gle_gl.h Error C1189: error : gl.h should be
included after this, not before"errors by removing the errors in the
capi_gle_gl.h file? What could happen if I do so? Thanks for your help.
I'm using the Oculus SDK with an already existing application template,
which already includes gl.h in the stdafx.h before anything else, so I
got an error within capi_gle_gl.h.If I try to include capi_gle_gl.h in
stdafx.h before the includes that in...
Hello,In many versions of the SDK, some of the LibOVRKernel.lib files
are missing, especially the x64 ones.Why is that? How can I fix this
problem? Thanks
Hi,is it possible using the code from the sample OculusTinyRoom(DX11) to
apply a texture to a solid from a HBITMAP?The sample code isTriangleSet
walls; walls.AddSolidColorBox(-10.1f, 0.0f, -20.0f, -10.0f, 4.0f, 20.0f,
0xff808080); // Left Wall Add(ne...
Hello, thank you for your answer.I just double checked, I got the last
drivers for my nvidia graphic card.Every other VR application and game
works fine.I can compile and run successfully every sample room in the
oculus sample projects.What about thi...