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ovrResult result = ovr_CreateTextureSwapChainGL(Session, &desc, &TextureChain);crashes everytime: i've copied this example from many different sources, including the oculus developer guides and documentation. I've tried to isolate the code, but still...
Can I ignore the "capi_gle_gl.h Error C1189: error : gl.h should be included after this, not before"errors by removing the errors in the capi_gle_gl.h file? What could happen if I do so? Thanks for your help.
I'm using the Oculus SDK with an already existing application template, which already includes gl.h in the stdafx.h before anything else, so I got an error within capi_gle_gl.h.If I try to include capi_gle_gl.h in stdafx.h before the includes that in...
Hello,In many versions of the SDK, some of the LibOVRKernel.lib files are missing, especially the x64 ones.Why is that? How can I fix this problem? Thanks
Hi,is it possible using the code from the sample OculusTinyRoom(DX11) to apply a texture to a solid from a HBITMAP?The sample code isTriangleSet walls; walls.AddSolidColorBox(-10.1f, 0.0f, -20.0f, -10.0f, 4.0f, 20.0f, 0xff808080); // Left Wall Add(ne...