Hi, I am trying to integrate the Avatar SDK using the Platform SDK to
transmit the Avatar packets between 2 players using the Unity engine. in
the case where one has a Rift and the other has a Gear VR or Oculus GO.
in the Rift I see the other player ...
it makes sense and I do see some checks for OVRInput in the Avatar SDK
to recognize what is connected but I didn't dive deep enough to find why
in the case of a Gear and Rift being connected the Gear player correctly
sees the Rift player using hands....