Hello, I have been trying to get the new v35 iPhone mixed reality
capability working, however, I have had no luck. I'm not sure what I
need to do as I have already enabled mixed reality in OVRManager and
also added the following in Start(): if
(!Ocul...
Hello, I have just upgraded to version 31.0 of the Oculus integration
for unity 2020.3.0f1. It looks like hand tracking isn't working with the
OpenXR backend. It works fine with the legacy plugin though. Does anyone
else have the same issue?
Hello Rhuma123, we've sent you an email to reset your password. It may
end up your spam folder if you can't find it. Otherwise, feel free to
reach out to us directly at support@octonicvr.com and we'll get you up
and running. Sincerely,The Octonic Tea...
You do need to convert the passthrough shader on the standard pipeline
to urp. There should be a couple of shaders that you can reference in
oculus>sampleframework>usage>passthrough>materials.
Hello, did you manage to get this resolved on OpenXR? I'm actually
having the same problem and will be looking for a fix. One thing that I
noticed is that my headset doesn't seem to go to sleep in any game when
I take it off. Have tried a couple of r...
@DanRaySN Yeah, I am using the iPhone SE - 2nd version. The mrc works
for beat saber, but not my app. Based on what I have read it seems that
the functionality should work out of the box by enabling mrc in unity,
but perhaps I am missing something? I...