We are working on an application that has a core area for player
interaction, then launches executables for players to experience
together. This works fine if "Unknown Sources" are allowed in the user's
General Settings, but runs into an Unknown Sour...
We're planning to launch a beta soon and hope to invite a large number
of our users to test our application. Unfortunately, as each channel
supports only 100 users, we are predicting issues and increased overhead
with managing users and builds across...
The documentation states that applications supporting Dash should
"pause, mute audio playback, and stop rendering any tracked controllers"
when the Dash menu is active. Does the requirement to "pause" a
multiplayer experience includes pausing all oth...