I have a T-Mo Note 4 on 4.4.4. I updated the Oculus app two days ago to
version 1.0 (I think), and after that my trackpad was constantly being
'pressed'.I uninstalled the oculus home app and can now run certain
.apks through a file browser. I tried u...
I am pivoting off of this thread:viewtopic.php?f=67&t=18021Instead of
workflow, what are tips for getting to the bottom of performance
issues?While running ADB I cannot find the filters to get the concise
and slick output as seen here in this Oculus ...
A Jet-Pack Based Multiplayer First-Person ShooterThe conceptThere are
some good games and experiences for the DK2 and GearVR, but when I first
heard of the Oculus Rift, I thought of my favorite genre as a PC gamer,
the first-person shooter.HL2 and TF...
In my game it seems that after navigating my menus -- going in and out
of levels a few times -- the game slows down and eventually crashes.Has
anyone else encountered similar issues? What should I be looking out for
in my code/profiler? Thanks.
I ported my project from DK2 to GearVR. It works great and at 60fps, but
sometimes the camera/game will hangup for a split second then
continue.Is there a way to use the profiler to solve this? I really only
notice this happen when I'm testing on the...
I am unable to uninstall the GearVR Shell and the GearVR Service. I can
only "Force stop" and then "Clear cache"When I insert the phone in the
headset it plays the tone but does not change the display.I am going
through costumer support, but I feel l...
So, just to make sure we're on the same page:- I build and run a
Development Build with Enable Internal Profiler checked in the player
settings.- I'm using cmd.exe and I have my Note 4 connected through adb
via wifi.This gets me hundreds of lines of ...
This thread is great. Thanks for the tips, everyone.I am still having
difficulty finding why my application is running so poorly on my phone
from getting WaitForPresent hiccups in the Unity Profiler, despite
seemingly falling well within the script e...
I am still experiencing the 0.6.0 problem in Unity 5.1 where the HMD
doesn't move the the camera and doesn't goto direct to rift in play
mode. So I went back to 5.0.3.But I was worried about this, thanks for
the code and the API reference. Seems way ...