I have a strange behaviour in an app I am working on.- The
"asset-files-config" have 5 files in it and used to download without a
problem, but now they don't finish any more.- Some do finish to
completion, but some does not.- May or may not be relate...
Hi,I'm following these
intructions:https://developers.meta.com/horizon/resources/test-users/I
have created test accounts in the dashboard (they worked with quest 2,
but now I try to add them to a Quest 3 device).But now I get stuck on
point 10. "Add ...
Hi, After upgrading a Meta Quest VR project from Unity 22.3.44f1 to
Unity 6 Preview 6000.0.17f1,I get problems from the Meta Quest
Dashboard.After uploading to the store it fails in the security
test/validation and app cannot be started in the headse...
Hello,I'm working on pointer events and the RayInteractor -> Data field
seems to be exactly what I need.Reading the helper text gives me the
impression that I can assign the current eventData to the RayInteractor
to identify and match an event with t...
Is the thumbstick scroll broken in the Meta XR SDK?It used to work fine
in the old OVR Integration Kit, but ever since I switched to the newer
SDKs it hasn't worked since.I've been holding out since beginning of
this year for a fix, but it is still b...
I found that looping AssetFile.DownloadAssetById() for multiple
downloads was the culprit, perhaps that was always an issue but some
recent update made the issue visible.It worked fine when queueing the
downloads sequentially instead.
I fully agree that meta should bring back the switch view feature so we
can have the curved interface we used to have. The theatre view is not
even close to the old UI system.This update really diminished the feel
of quality for this product in my op...
After some digging I did find a solution that worked well enough for my
use-case.Script goes on UI element you want to check.Now, since we are
checking "likelyness" it is not 100%, but to be honest I did some fine
controller gymnastics and really tri...