Hi there !The documentation states that it would be beneficial to use a
16bit depth buffer and no stencil, but doesnt tell us how to achieve
this.Does anybody know how ?I am using Unity 2019.4 with URP 7.4 &
Oculus Quest 1I tried brute forcing the de...
This has been resolved ! can't post the link to the unity forum but this
is the gist of itQuote: I was informed, by Oculus, that Occlusion Mesh
is not (at least currently) supported on Quest. Using Fixed Foveated
Rendering should be a comparable perf...
If you're using an oculus package that is pre new XR Plugin Management
System, then there's also OVRPlugin.occlusionMesh = true . I've forced
this to enable and XRSettings.useOcclusionMesh too but i am not sure
it's really doing that much, as OVRPlug...