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StereoKit has been successfully using the official Khronos OpenXR Loader for around a year now, but v62 seems to break apps that use the Khronos loader. I've tried with OpenXR Loader v1.0.30 and 1.0.33, and both fail the same way. If I swap out to th...
So far, Quest has been shipping with a custom Android openxr_loader. Now that openxr_loader supports Android properly, I would love to know when, or if Quest will support the official openxr_loader? Any news would be great, as this would really help ...
This is when directly accessing the OpenXR hand tracking EXT in StereoKit (not Unity). Quest 2 thumbs are about 90 degrees off from what I expect to see from the OpenXR spec! It appears as though the thumb is using +Y to face up from the back of the ...
I use joints plus joint radius to build pentagon tubes for the hand mesh. It's fast, looks decent, is easy to work with, and is consistent across platforms. It looks like the Oculus runtime is reporting joint radius as half size or something. My fing...
So I've got code that uses the OpenXR hand tracking extension, and it works perfectly with HoloLens 2 and the Leap Motion layer. On Quest, I can see the extension, xrGetSystemProperties reports it as available, I have the manifest settings configured...