Hello I am using hand tracking on a pc vr project. The hand appears
without material even if I put a material in the material override
slot.What's the best way to control the material on the Oculus hand?
Hello I am trying to use the pokeahole shader that can be found in the
Meta Xr plugin content. I wanted to do a window on reality. I have apply
the pokeahole shader on a plane, I have the passtrough on my vrpawn but
the shader does not thing. I have ...
Hello I try to setup a simple AR project that runs on PC with Oculus
Link on a Quest Pro with a passthrough background and 3D objects over
it. I have followed the official documentation
https://developer.oculus.com/documentation/unreal/unreal-passthr...
Hello I try to setup a simple AR project that runs on PC with Oculus
Link on a Quest Pro with a passthrough background and 3D objects over
it. I have followed the official documentation
https://developer.oculus.com/documentation/unreal/unreal-passthr...
I have experienced another bug with passthrough that appears randomly on
build. Sometimes the passthrough appears very dark and red, it is very
strange. Generally I close the oculus app and reboot the headset and it
works again. I wanted to know if s...
Does anybody manage to apply passthrough to a specific object with PCVR
(like a window passthrough object in the CG world)?the documentation is
simple :material with transluscent, unlit, opacity 1 and write only
alpha true.this doesnt work for me. an...
I come back to that problem. does anybody manage to apply passthrough to
a specific object with PCVR?the documentation is simple :material with
transluscent, unlit, opacity 1 and write only alpha true.this doesnt
work for me. any solution?