User Activity

We are having an issue with OpenXR compatibility between Oculus devices (Quest 2) and the Steam OpenXR Runtime. We have built our application in Unreal 4.27.2 with the OculusVR plugin and have set the XR API setting to OVRPluginOpenXR. We are also in...
When trying to run our built 64 bit binary we get an exception thrown in FOculusAudioPlugin::StartupModule. Continuing after this exception results in OVRPlugin.dll being loaded but not ovraudio64.dll. After this we get an exception in FOculusAudioCo...
Hi, We are following the hand tracking development setup steps from here:https://developer.oculus.com/documentation/unity/unity-handtracking/ It says that there should be an option called Quest Features on OVRManager. We are on the latest version of ...
I want to clarify because it's not entirely clear from Oculus or Unity documentation. If we use the new XR Plugin Management, should we be using OVRManager/OVRCameraRig or are those supposed to be replaced by the plugin management?
I am trying to do some profiling on a Quest 2. I am using RenderDoc for Oculus v25 (latest) on a very simple app built in Unity 2020.3. Yesterday, I was able to connect to the app through RenderDoc for Oculus and perform a capture. Today, without cha...
Kudos from