We are having an issue with OpenXR compatibility between Oculus devices
(Quest 2) and the Steam OpenXR Runtime. We have built our application in
Unreal 4.27.2 with the OculusVR plugin and have set the XR API setting
to OVRPluginOpenXR. We are also in...
When trying to run our built 64 bit binary we get an exception thrown in
FOculusAudioPlugin::StartupModule. Continuing after this exception
results in OVRPlugin.dll being loaded but not ovraudio64.dll. After this
we get an exception in
FOculusAudioCo...
Hi, We are following the hand tracking development setup steps from
here:https://developer.oculus.com/documentation/unity/unity-handtracking/
It says that there should be an option called Quest Features on
OVRManager. We are on the latest version of ...
I want to clarify because it's not entirely clear from Oculus or Unity
documentation. If we use the new XR Plugin Management, should we be
using OVRManager/OVRCameraRig or are those supposed to be replaced by
the plugin management?
I am trying to do some profiling on a Quest 2. I am using RenderDoc for
Oculus v25 (latest) on a very simple app built in Unity 2020.3.
Yesterday, I was able to connect to the app through RenderDoc for Oculus
and perform a capture. Today, without cha...