I've noticed that when using a junction directory symlink to force
oculus to have the "option" of using another drive for storage since
Oculus themselves can't seem to be bothered to add some basic software
functionality, that installs will frequentl...
Loaded up oculus home (without putting on HMD) and it immediately
crashed my graphics drivers causing the whole system to green screen.
Had repetitive errors saying that OVRService was being blocked from
accessing my graphics driver.These errors happ...
How do I stop these errors from happening over and over again?!First
variant is Event ID 411:Device USB\VID_2833&PID_3031\MSFT30123456789A
had a problem starting.Driver Name: usbhub3.infClass Guid:
{36fc9e60-c465-11cf-8056-444553540000}Service: USBHU...
kojack said: The rift has a native resolution of 2160x1200 (or
1080x1200x2, both have the same pixel count).Pixel density isn't a
direct multiple of this. 1.0 doesn't mean 2160x1200 and 2.0 doesn't mean
4320x2400.Pixel density is the desired ratio of...
AzzAmoebA said: My home keeps reopening after I close it unless i manage
to close it fast enough before it loads to a point that it will reopen
from.Also getting a Gaurdian System warning im insure about, 3 sensor
setup and I know it needs to be reca...
It's because SLI is enabled... it stopped happening for awhile when I
had it disabled, I just enabled it and it started happening again. I
guess it needs to sever the SLI connection while Home is running since
Oculus doesn't support it.
It's not using SLI .. that's only enabled if supported by the game.
Oculus Home doesn't trigger it, and the HMD wasn't running. SLI is still
enabled in global settings so that wasn't the cause or it would have
crashed again by now. I haven't had anot...
Well, I think I found at least a potential source of the problem. I had
the xHCI option in my bios disabled, and turned that back on. It didn't
immediately fix the issue, but after uninstalling, moving the sensors to
different usb 3 ports (the same 3...