FOKSlab
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since ‎11-16-2017
‎06-06-2024

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Hi,I was wondering if using the passthrough OpenXR extension in OpenGL we can get the color and depth textures used to apply the compositing on the final render.Using FBO before sending the textures to the swapchain I suppose the data is known (obvis...
Hi,I have already developed a C++ app using Oculus SDK & OpenGL and would like to add eyetracking and handtracking to it (for Meta Quest Pro using Quest/Air Link).How could I process ?1 - can I add eyetracking and handtracking extension using OpenXR ...
Hi, I would like to implement Oculus rendering in my OpenGL app which is already providing stereoscopic rendering. The stereo views are already stored in GL_RGBA textures. I was wondering if there is a way to submit these 2 OpenGL textures to Oculus ...
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