Mitigating The Changes In File Locations In SDK v14 And NewerWhat
HappenedIn order to make our shaders easier to be used by apps
integrating the Meta Avatars SDK we moved several files from the
Examples folder in the Meta Avatars SDK to
Assets/Oculus...
Hi cazforshort- You don't really need to worry about the user ID of an
Avatar once you have loaded it using LoadUser(). So it sounds like the
way you need to apply the remote avatar's user ID is to call LoadUser()
- but that only needs to be done onc...
OK. We have landed a fix that we believe will address both multiple
LoadFilter and multiple LODs. Thanks for reporting it and please look
for the fix in the v14 release. -Mike
Hi Tomit- We are going to work on this issue and have a pretty good idea
what the problem is. In the mean time you should make sure that you are
NOT filtering out the head mesh when loading the preset and instead rely
on the View Flags to include the...