Gonna post this here for posterity in case someone else has the same
problem. Took me a week to work this out...So my hand tracking just
seemed to never come on. It was especially a problem when working in
Unity. Sometimes I had in editor hand-tracki...
The YouTuber Valem did a Patreon exclusive on exactly this effect.
https://www.patreon.com/posts/exclusive-how-to-60099438 (You have to be
a supported to unlock it though) It's a 24minute video so tricky to
explain but uses the Forward Render feature...
Basic OVREyegaze is part of the Movement SDK. I don't think pupil size
has been expsoed as available
data.https://developer.oculus.com/documentation/unity/move-eye-tracking/
If you can live with needing an internet connection, then you can just
use a networked multiplayer solution like Photon PUN. Use RPCs to call a
method on the Quest.If you're offline but can get both PC and Quest on a
local wifi hotspot then an asset ...