Since the Oculus Home release, I have trouble testing my OpenVR projects
from the editor. Unity reflects my presence in the scene, but in the
Oculus Rift headset, instead of my Unity scene, I see the Oculus Home
screen. How do I see my Unity project ...
Is there any reason Photon Unity Networking Classic won't work for the
Quest? I'm new to mobile, and it will take me a while to test with
multiple Quests, so I'd really benefit from someone who has prior
experience with this. I'm using OVR (I hear it...
No, I didn't even know about it. But this looks like a great place to
start. Will the Social Starter by chance be offering support for
drift?I'd like to expand the max room scan size by about 10x. I'd like
to pre-load the room scan to our Quests. Cou...
TitleTrying To Laugh At ThisGameplayI wanted the gameplay of fighting a
“Fear” to feel like wrestling a witch -- a physical way lasso a large
opponent that resists form. I found a weapon with multiple weights more
interesting. (I later learned this i...
TitleTrying To Laugh At ThisGameplayI wanted the gameplay of fighting a
“Fear” to feel like wrestling a witch -- a physical way lasso a large
opponent that resists form. I found a weapon with multiple weights more
interesting. (I later learned this i...
TitleTrying To Laugh At ThisNarrative FeelThis week I worked on a
narrative section. I wanted to bring together some of the shaders,
animation, and timeline work I’d been doing. I was hoping that stripping
away a lot of the image would give me more f...
TitleTrying To Laugh At ThisThoughts on GraphicsGraphics are extra
important to me for this project. In VR, many players are overwhelmed by
sensory information. In Trying To Laugh At This, players progress by
perceiving sensory information in a way t...