Hey All, On my Oculus Go, I am trying to access a file in the
persistentDataPath which is typically Android > data > package name
(com.name.whatever) > files > whatever file, but when I build from Unity
to my Go, my package name does not appear anywh...
Hey All, I have a quick question! If one of my users logs in from
Facebook into Oculus, is there a way for me to retrieve their Facebook
ID from Oculus to use in my Gear VR application? I am using:Gear
VRUnityC#Right now, I am using
Oculus.Platform.U...
What all is needed to start any kind of networking? I am super new to
this world, and I am wondering where I should start. With Oculus
Platform tools, I'm guessing I still need a server service of some sort
(like Photon)? Does Oculus have some kind o...
delphinius81 said: @imperativity Can you guys post/link a guide to how
to properly sign APKs then for people building with Unity 2017?
Agreed... its crazy how many unknown hoops we must jump through to get
something submitted... I would love a guide ...
imperativity said: @Kdragos Here you go:
https://web.archive.org/web/20160316175619/http://talesfromtherift.com/vr-splash/
So does this mean in VR we cannot change the splash screen BG color to a
sky blue or purple?
Hey! Thank you for your quick response! When do you think (if ever) I
can be able to access the FB ID?Are you using a native or game-engine
based implementation in your application?I am using Unity to develop!
vrdaveb said: > The 'OculusSampleFramework' is a bit pointless now as
it's complete out of date, and was developed before VR support within
Unity.Actually, the Sample Framework has always been designed to use
Unity's built-in VR support. It works on ...