Please adds Galvanic Vestibular Stimulation (GVS) to your products. Even
as an optional if too costly to embedding
it.https://www.roadtovr.com/samsungs-new-headphones-trick-your-inner-ear-to-move-you-in-vr/
on quest 2 those hard plastic protuberances have caused me a lot of
pain. I saw a recent leak of quest 3 and with big surprise I see you
didn't found an alternative to that piece. Please change it. There
shouldn't be anything that have a hard protube...
We saw way too many posts on internet about screens permanently burned
by direct sun light and strong house lights. The lenses focus the light
on the screens and when it happens it's too late.A solution should be
provided as soon as possible it's not...
Hi, I can't afford automatic updates for my apps because my internet
connection is very slow.I need to manually allow an app to update when I
think it's the right time and nobody else is using internet at home. At
this time you don't have a way to di...
Hi I can't afford automatic updates for my apps because my internet
connection is very slow.I need to manually allow an app to update when I
think it's the right time and nobody else is using internet at home.can
you tell me how to disable automatic ...
Hi and thx for the kind reply. I opened a request here, I hope it can be
hears and the problem can be sorted. Thx so much for your
attention.linkhttps://forums.oculusvr.com/t5/Ideas/Poor-internet-connection-needs-an-option-to-disable-automatic/idi-p/...
Hi Community Manager, thanks for your suggestion. I have successfully
submitted the idea, you can read it here:
https://oculus.uservoice.com/forums/921937-oculus-quest-2-and-quest/suggestions/44342325-fix-upscaling-algorithm-on-quest-2-set-a-better-s...
It may be worth investigating if it's an upscaling problem. Because, for
example, the originalRift S has the resolution of 1440 × 1280 px per
each eye. It was sharp and clear. But if you simulate the sane
resolution on Quest 2 it's very muddy and cau...
Devs if possible test also the firmware 1.39 (the first one), I started
noticing this problem since then next updates > 1.39.x. As well as other
users. I bought rift S when 1.39 was releasedread this please.
https://forums.oculusvr.com/community/disc...
This guy on reddit found a workaround making the controllers vibrating
Devs take a look, test it please!the link of that software is this one
https://github.com/rajetic/auto_oculus_touch