Dear DevelopersI'm starting to develop a medical app on the Quest 2.
However, I'm stuck at the the first hurdle with Android Studio. I am
trying to configure "Android Studio" to develop Native C++ Apps for a
Oculus Quest 2 Mobile platform.On the page...
I'm trying to write text to the occulus Rift Display. The closest sample
I've seen is the occulus tiny room (locomotion) example which is very in
depth. I've managed to create two layers.Layer 0 contains my 3D
worldLayer 1 contains a bitmap that I've...
This is a question for anybody experienced with the Oculus Rift C++
SDK.SDK Version: ovr_sdk_win_1.20.0_publicIDE: VS2013I am trying to
resolve a depth buffer problem in my code for a simplified 3D engine for
the Oculus Rift DK2.The OculusRoomTiny ex<!-- --><!-- --><!-- -->...
I have the same problem. Did you ever overcome this?I've posted the
question in Stack Overflow I am somewhat suprised Oculus have not read
this thread. Mark
Thanks for your help however, after much determination I've found my own
solution:The lineovrMatrix4f p = ovrMatrix4f_Projection(ld.Fov[eye], 0,
1, ovrProjection_None);Creates the projection Matrix. A was simply a
case of setting the projection depth...