Here it says the MetaXR plugin has now being migrated to work with UE
5.3.1 - yet I can't seem to get it working there. I have the plugin
installed and enabled, I have the project set to "start in VR" as well
as "auto entry" in the editor settings - ...
It's 2024, 7 years later, and the problem hasn't improved. If Apple
Vision Pro takes over from Meta Quest, it will be this exact issue that
will have sunk them. There's absolutely no community engagement or help
give to devs. ESPECIALLY unreal engine...
Feels a lot like being completely ignored by Meta, and having
documentation that's years out of date - to the point that even the
simplest of functions; such as the Oculus button reseting the
orientation of the headset's viewport... a function that s...