DavidTurpinMagn
Honored Guest
since ‎02-09-2016
‎02-23-2021

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When using the Oculus Audio Loundess Meter for Gear VR, what level should I set my Windows playback device to? According to the documentation, I should set the Gear VR volume to 100% and the Windows mixer line-in level to 100%. Check and check. The p...
When using the Oculus Audio Loundess Meter for Gear VR, what level should I set my Windows playback device to? According to the documentation, I should set the Gear VR volume to 100% and the Windows mixer line-in level to 100%. Check and check. The p...
When using the Oculus Audio Loundess Meter for Gear VR, what level should I set my Windows playback device to? According to the documentation, I should set the Gear VR volume to 100% and the Windows mixer line-in level to 100%. Check and check. The p...
Unity 2017.1.1f1Oculus Plugin 1.18.1Oculus Utilities 1.18.1In a previous version of Oculus, I was able to set OVRPlugin.eyeDepth and OVRPlugin.eyeHeight to zero to essentially turn off all parallax caused by head movement. I know that, naturally, hum...
Using Unity 5.4.1p1 and Oculus Utilities 1.8.0. A few months ago our app ran at closer to 30fps, and ATW would kick in and keep the headtracking smooth. After lots of optimizations, our app now runs at 50-60fps consistently. Not ideal, but ATW should...