Has anyone else experienced this issue? As recently as last night I
could upload new builds of my Oculus Go game, but right now I keep
trying to click "Upload New Binary" and nothing is happening.
I am putting together the submission for my game Demolo and am wondering
how to capture VR gameplay for use in the trailer. Can the Oculus Go
stream off video, or can I mirror it's input on a connected computer to
capture that screen? I'm hoping the ...
I'm developing a 3D puzzle game for Oculus Go, and it's called
Demolo!It'll be released in just a week or two, but you can already try
it out in WebGL:https://jhocking.itch.io/demolo
aaand I figured it out. It was showing me the upload confirmation, but
the way that appears makes it really easy to miss. If I were in charge
of that UX I'd strongly consider improving that flow (maybe turn it into
a modal) because it's pretty easy t...
Well you wouldn't need to modify the OVR scripts if you replace them
with your own scripts like I did. As in, while I do use scripts like
OVRInput and OVRRaycast, I don't use either OVRTrackedController or
OVRCameraRig. Instead, I wrote my own script...
Tomires said:I am referring to the way how an object using the OVR
Tracked Remote script automatically positions itselfActually that script
simply toggles between the Gear VR and Oculus Go controllers, it doesn't
position the controller. Go ahead and...
I may continue to look for a better way, but for now my dropdown menus
are working in VR when I add this to the UI script: // HACK for
selecting dropdowns in vr private void Update() { if
(XRSettings.isDeviceActive) { var found =
gameObject.GetCompon...