elettrozero said: It may sound strange but I can make work the Canned
Playback example only by generating a new Sequence. If I close the
project and open it again it doesn't work any longer and must generate a
new Sequence again to make it work.Could...
I think the issue is not anything bad. The problem lies in the audio
file itself, I am not sure how the source wav file needs to be encoded,
but if you try different wav files besides the default oculus one it
works fine. It works in editor and shipp...